TheGoodOldDayz PVE 2 Hardmode Server hosted by Ricky.

Last updated: 19th October 2020


These are the raw values copied from our server. Sometimes after updates tweaks maybe made and these settings may not be updated right away. Some settings may degrade gameplay but have to be set for the size and how long we run the server for without wipes or to prevent greifing. In short, they are set the way they are for reasons.

A bit about me what to expect:

My Admin game name is Pigeon, I do not play on my Admin account and you'll probably never see me. If I am contacted the correct way as stated in the server rules when pressing F2 in game for the reasons stated then I am happy to help you. I try to be professional for the server. However, I'm not a social person who wants to chat, I'm not a game guide, I am not a paid worker, players are not my customers. I've no affiliation with the games developers or the games development. Players are guests here and i expect them to respect each other, the community staff, me and our time included. Toxic behaviour will not be tolerated here. It is better to ask game related questions to the pros in the server chat or discord chat. As for server questions, all that I want to share is here. We also have server moderators. Moderators are not allowed to play on their account and I prefer them to stay hidden too, everything they do is logged and moderated by me.

How to support this server:

I do take donations, as I pay to keep it running out of my own pocket. You can do so with Paypal: (Paypal@Karoliina.net or [paypal.me/goodolddayz] ). Donations help with the bills i must pay to keep the server running. The professional server hardware is not paid for from donations, that is paid by me, same as replacements parts when things fail and upgrades, though sometimes people will help me get parts. I do not want to ask for too much from people, that is not why i host and it's not how i want to be seen. For each $10 donated, as a thankyou, I double the experience on the server for a week, then extra will roll over to the next week. Everyone will benefit from your generosity helping pay for the servers costs. Please leave me a message and your game name when sending a donation via paypal. You will also gain the supporter rank on Discord. If receive a donation and i am told to use it for myself. Then it will go towards future hardware upgrades. I don't want any profit for myself, it is not why I host servers. I am passionate about hosting, I like the technical challenges and the friendly community atmosphere thats been forged over the years. If i gave up and closed the server, people would be sad, i don't want that :( Thankyou for caring and reading this far.

PVE2 Server Supporters (Totals)

Eris: $135 Nakesone: $26 Sanefield: $24 Anonymous: $20 Rikku: $20 Bud: $10 Psyborg: $10 Azmarol: $5

Server Specs

Processing Power: Dual Intel Xeons @ 3.20GHz - Total: 24 Cores / 48 Threads. Memory: 128GB ECC DDR3 1600Mhz in Quad-Channel. Storage: x16 3TB WD Reds in RAID6 with 1GB cache. Network Bandwidth: 100Mbps up/down.

Core Server Features & Modifications

Automated Decay of Map/item/vehicles. Automated Restarts. Automated Server backups. Claimable Vehicles. Community Base. Improved Anti-Cheat. Improved Recipes. Improved Server logging. Improved client menus and information. Items Rebalanced. Loot Spawn Rebalanced. Many Bug fixes. Map Reset Zones. Minimap. No Server Wipes (unless updates require). Performance improvments. Professional Admins. Professional Server Hardware. Server GUI. Vehicle Repaints.

Credits

Most of the features listed above has been countless hours of hard work from one of our moderators, Eris. Eris also creates mods for the community and releases them publically for everyone to use for free. Without Eris, our server and much of the modding community would not be the same without them. You can find their publically available mods here, that you can use on your own server or single player: [Eris Workshop Items]




PZ PVE HARDMODE Server Info

nightlengthmodifier=0.75 - 25% brighter (outside only), at night. PVP=false - nobody can be hurt by other players. PauseEmpty=true - Pause time when server is empty. GlobalChat=true - This is enabled because I want people to be social in a PvE server. Though it does ruin some of the atmosphere. It helps create a more social friendly server. Lets just pretend everyone has a phone and 4G still works. ShowSafety=false- Turned off. SpawnItems=Base.KitchenKnife, Base.CookieJelly, Base.Pop2, Radio.WalkieTalkie3, Base.Headphones, Base.Schoolbag Nutrition=true HoursForLootRespawn=6 - 30mins realtime. NoFireSpread=true - This will never be changed. PvE Reasons, Anti Greifing, Long-Term Map. NoFire=true - This will never be changed. AnnounceDeath=true - Allows people to pay their respects. rip. MinutesPerPage=0.2 PlayerSafehouse=true- command "/safehouse release" is a nice command to release your safehouse from afar. SafehouseAllowTrepass=false- adds an invisible wall for non prohibited players. SafehouseAllowFire=false SafehouseAllowLoot=false- prevents players not part of the claim looting. SafehouseAllowRespawn=true- respawn at your safehouse upon death. SafehouseDaySurvivedToClaim=2 - in game days. SafeHouseRemovalTime=240 - If you do not visit your claim in 10 IRL days you will lose it, logging in does not reset it, you must stand within the claim. MaxAccountsPerUser=3 SleepAllowed=false - Tested it out, but it is not good for a big/public server. SleepNeeded=false HoursForWorldItemRemoval=9.0 - It's 45 min IRL time. There is a lot of messy looters, I like to keep the server clean. It also has performance benefits. Will not despawn if players are near by. Faction=true - PvP setting? Either way it's fun to have friendly factions? FactionDaySurvivedToCreate=1- Requires 2 hours to create a faction. FactionPlayersRequiredForTag=3- Number of faction members needed before letting the owner create a special tag. SteamVAC=true- Valve Anti-Cheat. ItemNumbersLimitPerContainer=200 - Capped to prevent lag and keep map files smaller (Sorry). BloodSplatLifespanDays=1 ZombieUpdateMaxHighPriority=50 ZombieUpdateDelta=0.5 ZombieUpdateRadiusLowPriority=46.0 ZombieUpdateRadiusHighPriority=10.0

Sandbox stuff

Zombies = 2, Distribution = 1, - 1 will spawn more in towns, 2 will allow zombies to spawn more often everywhere? WaterShutModifier = -1, ElecShutModifier = -1, Alarm = 6,- Set high, but mostly because it seems broken, it used to work? LockedHouses = 5- Quite high because I assume people would lock their doors. FoodRotSpeed = 4, FridgeFactor = 4, - food will last abit longer in the fridge. LootRespawn = 2,- Loot Respawns every day, However it's more complicated than that. Temperature = 3, - Default setting due to winter/summer temperature and lack of clothing types. So changing it would be harsh. Rain = 3, - Default setting, more rain helps farming, to much, too annoying. ErosionSpeed = 0, - off. CompostTime = 2, DaysForRottenFoodRemoval = 28, Farming = 4,- Crops will take slightly longer to grow. PlantResilience = 1, PlantAbundance = 1, NatureAbundance = 1, FoodLoot = 1, WeaponLoot = 1, OtherLoot = 2, XpMultiplier = 3.0,- Increased due to ammount of times your going to die. Nutrition = true, StatsDecrease = 3, EndRegen = 4,- Slow Stamina Regen for extra difficulty. DayLength = 4, - 2 Hours, Main Reason for this is a lot of settings are based on game hours. It's a setting to balance everything. Helicopter = 4, MetaEvent = 3, - Whos that shooting? Adds abit of randomness. SleepingEvent = 1,- Singleplayer setting? We don't use sleeping so we can ignore this. GeneratorSpawning = 4, GeneratorFuelConsumption = 0 - Set to no fuel consumption till devs fix the value not making a difference. AllowExteriorGenerator = false, SurvivorHouseChance = 4, AnnotatedMapChance = 4, CharacterFreePoints = 12,- Increased due to difficulty. ConstructionBonusPoints = 5, - Structure Strength. Strongest Setting due to zombie numbers. NightDarkness = 4, - Brighter. If the game had better lighting or head torches. Wouldnt be set to bright. InjurySeverity = 2, - Default setting. BoneFracture = true, - Long term server, so you can enjoy your injury long term too, if you don't die that is. :) HoursForCorpseRemoval = 3, 15+ mins IRL, clean up for better performance, If players are near by corpses will not despawn. RemovePlayerCorpsesOnCorpseRemoval=true DecayingCorpseHealthImpact = 3, BloodLevel = 1, ClothingDegradation = 2,- Set to low. FireSpread = false, - This will never be changed, because we're a PvE server and it's a major grief tool for those that might want to cause harm to our players. MaxFogIntensity = 2, MaxRainFxIntensity = 2, EnableSnowOnGround = true,

Voice Chat

VoiceEnable=true VoiceComplexity=2 VoicePeriod=30 VoiceSampleRate=24000 VoiceBuffering=8000 VoiceMinDistance=2.0 - Minimum distance for voice volume to start fading. VoiceMaxDistance=40.0 - Max distance to hear voice chat. Voice3D=true - Directional voice chat, fade off did not seem to work when this was disabled.

Vehicle Settings

CarSpawnRate = 2, ChanceHasGas = 2, InitialGas = 2, CarGasConsumption = 3, LockedCar = 5, CarGeneralCondition = 2, CarDamageOnImpact = 3, TrafficJam = false, CarAlarm = 6, PlayerDamageFromCrash = false, SirenShutoffHours = 1.0, RecentlySurvivorVehicles = 1, EnableVehicles = true, PhysicsDelay=500 SpeedLimit=60 ZombieAttractionMultiplier = 0.8

Zombie Stuff

PopulationMultiplier = 0.9, PopulationStartMultiplier = 0.75, PopulationPeakMultiplier = 0.9, PopulationPeakDay = 365, RespawnHours = 2.0, RespawnUnseenHours = 0.6, RespawnMultiplier = 0.1, RedistributeHours = 2.0, FollowSoundDistance = 75 RallyGroupSize = 10, RallyTravelDistance = 20, RallyGroupSeparation = 25, RallyGroupRadius = 4,

Zombie Stuff

Speed = 2, Strength = 1, (High) Toughness = 1, (High) Transmission = 3, Mortality = 2, Reanimate = 1, Cognition = 4, (Random) Memory = 2, (Normal) Decomp = 4, Sight = 1, (High) Hearing = 1, (High) Smell = 1, (High) ThumpNoChasing = false, ThumpOnConstruction = false, ActiveOnly = 1, TriggerHouseAlarm = false,

Whitelisted Items from cleanup

Base.LogStacks2, Base.LogStacks3, Base.LogStacks4, Base.BucketEmpty, Base.BucketWaterFull, Base.FullKettle, Base.WaterBowl, Base.Pot Base.WaterPot, farming.WateredCanFull, Base.Journal,